King Kaw

King Kaw is a creature asset I made based on an 8 bit character from a Pokemon parody game demo I worked on. It is a species of parrot that adapted to flightless life using its wings reformed as forearms as legs, and its feet as hands.
I used ZBrush, Topogun, Painter, and Marmoset in the process of making King Kaw. I'm particularly happy with the beak and toe textures and the skin texture around the face which I built in Designer. If I were to start again I would do the feathers as cards rather than try to rely on my bake. I created alphas which I used in the zbrush sculpting and painter texturing, but the map couldn't quite capture the fidelity of the feathers I had sculpted in, which you can see in the zbrush render. I tried some curvature mapping and normal tricks to get a sense of the refractive nature of the feathers, which got an interesting look in Painter but didn't translate as well in other viewers.

King Kaw Sketchfab Model

ZBrush Sculpt

ZBrush Sculpt