Glitter Material

Substance designer material for procedurally generated glitter. It works by shifting the normals and changing the light direction randomly for each grain of glitter. Works as a fill material or as a brush. Works best if you set the Normal channel blend settings to Normal, allowing it to overwrite and not blend with the surface underneath.

Video: Blue with Tertiary Color Scheme

Video: White with Random Color scheme

Video: T-Rex model with Green Glitter applied

Video: Gold with Monochrome Color scheme

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