Hue the Chameleon Sniper

A high tech sniper character who is an anthropomorphic chameleon. For a game currently in development. This is an early version of the character, sculpted in 2015. The character model makes a lot of use of Substance materials in game, allowing the character and its armor to change color on command. Along with the reptilian sculpting and color changing aspects, this was an interesting project to rig for me, as the eyes move independently and the tongue is built and rigged in such a way that it can extend to catch insects and items during animations.

Hue Unmasked Sketchfab model

Hue helmet detail render

Hue helmet detail render

Hue the Chameleon Sniper Sketchfab Model

Marmoset render

Marmoset render

Texturing in Substance Painter

Texturing in Substance Painter

"Screen" parts of texture map are given the ability to change color in-game through Substance's smart material building.

"Screen" parts of texture map are given the ability to change color in-game through Substance's smart material building.

Hue's skin can also change color with the Substance material

Hue's skin can also change color with the Substance material

Substance material also allows for an input image to appear on the screens of the suit in the Emissive channel.

Substance material also allows for an input image to appear on the screens of the suit in the Emissive channel.

Any image.

Any image.

Skin color change and image input test in UE4

Skin color change and image input test in UE4

UE4 color change test

UE4 color change test

trying out multiple armor color schemes

trying out multiple armor color schemes

Body sculpt and armor block-in

Body sculpt and armor block-in

Body sculpt and polypaint

Body sculpt and polypaint